//
//  GamePlayer.h
//  Galaxy
//
//  Created by antl on 1/28/13.
//  Copyright (c) 2013 __MyCompanyName__. All rights reserved.
//

#import "CCMyLayer.h"
#import "Enemy.h"
#import "Block.h"


typedef enum {
	NOMARL_BULLET,
    STRONG_BULLET,
	ULTIL,
    
    
}BULLET_TYPE;
@interface GamePlayer : CCMyLayer
{
     NSMutableArray* listEnemy;
    AnimationClass *mySHIP;
    NSMutableArray *listBullet;
    BOOL enableShooting;
    BULLET_TYPE typeBullet;
    
    
    ///// game
   // int littleLevel;
    int rows;
    int itemsPerRow;
    CGFloat tileWidth;
    CGFloat tileHeight;
    CGPoint blankPosition;
    NSMutableArray *lits;
    NSMutableArray *ArrActionBlock;
    int COUNT;
    CCLabelTTF *lbCount;
   
    
}
@property (nonatomic, retain) NSMutableArray *lits;
-(void)setupInit;
-(void)initPlayer;
-(void)initPuzzleWithCurrentMap:(int)iMap;
-(NSString*)getBulletByType:(BULLET_TYPE)type;
-(void)YOUWIN;
-(void)YOULOSE;
@end
